Master's Hand (2019)

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Spielzeit: 30
Mindestalter: 13
Spieleranzahl: 2
Verlag: (Self-Published), Ancestral Spire
Spiel-Designer: George Paouris
KÜnstler: George Paouris
Mechaniken: Variable Player Powers, Role Playing, Memory, Hand Management
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The City of Darklight lies North, near the dreaded Haze Rifts, and the Othmogian Darkness. This is a place where mighty Adventurers gather to meet their fate, a city of mythical splendor, diabolical secrecy and eternal conflict.. You emerged as one of the Masters of the City, bound to a unique Origin and a dark Fate.

You must survive the Masters’ conflict. You must rise in Power and defeat your Archenemy,
Recruit your allies Master, your Ancestral Destiny lies in front of you...

Master's Hand (MH) is a tactical RPG card game themed by the dark conflict and power struggle that eternally curses the ancient City of Darklight.
It is a pure (rapid) PVP strategy game for 2 players who they must manipulate masterfully 16 unique adventurers in order to survive and defeat their enemy.
In the beginning of the game, each Master select his Origin Card by the 8 available Origins. Origins provide unique abilities to the 2 players and define the style of play, their available strategies, and general Tone & Immersion.
The Game is played in 10 rounds. In each round the 2 players exchange turns.
Both Masters use the Adventurer deck.
Each adventurer can be played with two ways: a) Be entering the Master's Party (Recruitment)
or b) be played from hand as a Secret Ally. The Adventurers belong to 4 orders each assigned to a unique color. City, Nature, Divine and Outlaw.

There are 2 winning conditions in MH.
Drop your opponents life to 0, or have more life than him at the end of round 10.

—description from the designer

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ag.gameitem.lastUpdated: 2025-05-10 04:40:27.345